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You may have to turn this off if you have more than 2 GB free space on the partition used for your save and level files. Can be set in-game.Ĭheck free disk space before writing files to disk. Save game state after each level change, for possible recovery after program crash. Compound option, and it cannot be set within game. This option has been superseded by the SYMBOLS= format described in the symset option, though this method still functions. Can be set in-game.Ĭan also be defined using ASCII value, and without the OPTIONS prefix simply asįor example, BOULDER=64 would be equal to also Custom map symbols#BOULDER For example boulder:0Ĭompound option with default value of `. Persistent.Īllow saving and loading bones files. See Binding keys for a more detailed description and a list of bindable special commands. A binding overrides an existing key usage. The format is a comma-separated list, with colon-separated keybinding and command. You can specify multiple bindings for a single command. Persistent.Ĭhange the key bindings of special keys, menu accelerators, or extended commands. See the main article for usage information.Īutomatically quiver some suitable weapon if your quiver empties when firing. Persistent.Īutopickup exceptions allow you to specify particular expression matches for more nuanced autopickup usage. It can be toggled by typing # while targeting.Īutomatically dig, if you're wielding a digging tool and moving into a place that can be dug. The whatis_coord option controls whether the description includes map coordinates. Example that excludes chaotic:Īutomatically describe the terrain under cursor when asked to get a location on the map. Prefix with ! to exclude that alignment from being picked randomly. Compound option, with possible values of lawful, neutral, chaotic, or random. ![]() Example:Įnable messages about what your character hears. Listing them in a comma-separated list enables, prefixing with ! disables. NETHACKOPTIONS=boulder:0, color, AUTOCOMPLETEĮnable or disable autocompletion when entering particular extended commands. If the value starts with '\' or '/' or it is considered to be a config file name. You can also set options from the command line by setting the NETHACKOPTIONS environment variable. ![]() Boolean options are toggled on or off, while you are prompted to enter new values for compound options. It is similar to an item selection menu, where you use alphabetic letters to select which options to change. The in-game configuration menu is brought up by pressing shift o. Darkest dungeon cursor ivisible mac#(For Mac macOS Terminal, use ~/.nethackrc instead of NetHack Defaults) If a configuration file does not exist, create a new one that's appropriate for your system with a text file editor. Changing a persistent option in the configuration file applies only to new games. Persistent options: Some options are marked persistent, and are saved and reloaded along with the game. The above two lines set boulder to 0, enable color and autodig, disable cmdassist and rest_on_space, and set your cat's name to Mirri.Īny line beginning with a '#' is a comment i.e. OPTIONS=boulder:0, color, autodig, !cmdassist, norest_on_spaceįor compound options, the option name and value are separated by a colon: Options can be combined into one line for brevity: Name a boolean option in the configuration file to turn it on, and prefix it with 'no' or '!' to turn it off. Options are usually prefixed by ' OPTIONS=' on each line. Boolean options toggle a setting on or off, while compound options take more diverse values. There are two types of options, boolean and compound options. each time the game is run, on the command line.temporarily by using the in-game options screen, accessible by pressing shift o in the game. ![]()
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